Surviving Every Monster on the Roblox Doors Entity List

If you're trying to make it through the hotel without getting jumpscared every five seconds, you definitely need a solid roblox doors entity list to keep track of who's who. Let's be real—Doors isn't just a horror game; it's a test of memory and reaction time. One minute you're casually looting drawers for gold, and the next, the lights flicker and you're scrambling for a wardrobe like your life depends on it (because, well, it does).

The beauty of this game is how distinct every monster feels. Some are just there to annoy you, while others are full-on bosses that require actual strategy to beat. Since the game keeps evolving with updates like the Mines, the roster of things trying to kill you has only gotten more chaotic.

The Common Threats You'll See Every Run

When you first start a run, you'll mostly deal with the "standard" crew. These are the ones that populate almost every playthrough and are responsible for probably 90% of beginner deaths.

Rush and Ambush

Rush is basically the face of the game. You'll know he's coming when the lights flicker and you hear a distant, distorted roaring sound. The trick is simple: hide in a closet or under a bed. Once he passes by, get out immediately. If you stay too long, Hide will kick you out, and that's a whole other problem.

Then there's Ambush. Ambush is like Rush's much more aggressive cousin. If you see green light and hear a high-pitched scream, don't just hide once. Ambush likes to loop back around—sometimes two times, sometimes six. You have to hop in and out of your hiding spot to avoid the "Hide" entity while making sure you aren't outside when Ambush zooms past. It's a rhythmic dance that honestly gets the heart racing every single time.

Screech and Eyes

If you enter a dark room and hear a tiny "Psst!", that's Screech. I think I speak for everyone when I say Screech is the most annoying thing on the roblox doors entity list. You have to quickly flick your camera around and stare him down to make him go away. If you're too slow, he bites you. He's not usually fatal on his own, but he'll wear down your health until a bigger threat finishes the job.

Eyes is much more straightforward. Purple light fills the room, and a mass of eyeballs appears. Just don't look at it. Look at the floor, look at the wall, look anywhere else. It's a simple mechanic, but in the heat of a chase or a dark room, it's surprisingly easy to accidentally glance at it and lose a chunk of HP.

The Big Boss Encounters

You can't talk about a roblox doors entity list without mentioning the heavy hitters. These guys have their own dedicated levels and music, and they don't just disappear after one flick of the light.

Seek

Seek's chase sequences are easily the most cinematic parts of the game. You'll see the eyes on the walls first—that's your warning. Once you enter the long hallway and the cutscene triggers, it's a full-on sprint. You have to crouch under fallen furniture, choose the right doors (look for the sparkles!), and avoid the reaching hands. It's pure adrenaline. If you mess up the pathing once, Seek usually catches you.

Figure

Figure is the blind giant you meet in the Library (Room 50) and the Electrical Room (Room 100). Since he can't see, he relies entirely on sound. This turns the game into a stealth horror experience. You have to crouch-walk everywhere and complete puzzles while he prowls just a few feet away. The heartbeat minigame when you're hiding in a closet is legendary for being stressful. Pro tip: if you have vitamins, save them for the end of Room 100. You might need that speed boost to reach the elevator.

The Tricks and Rarities

Some entities aren't there to kill you directly, or they only show up when you're being careless. These are the ones that keep you on your toes even when you think you've mastered the game.

Dupe and Timothy

Dupe is the reason you should always check the room number before walking through a door. He hides behind fake doors that look almost identical to the real ones. If you open the wrong one, he lunges out and scares the absolute daylights out of you.

Timothy is the little spider that lives in drawers. There's no way to really avoid him other than just being lucky. He doesn't do much damage, but the sudden screen shake and jump is enough to make anyone drop their mouse. He's the ultimate "check your corners" reminder.

Halt and Jack

Halt is a weird one. You'll enter a long, glowing blue hallway, and you have to walk forward and backward depending on the "Turn Around" prompt on your screen. It's a test of focus. If you panic and keep running forward, you'll walk right into him.

Jack is mostly a prankster. He hides in closets or behind doors and just screams. He doesn't hurt you, but he blocks you from entering a closet for a few seconds. If Rush is coming and Jack blocks your only hiding spot, then yeah, Jack just effectively killed you. It's rare, but it's a nightmare when it happens.

The Helpers (Yes, They Exist)

Not everything on the roblox doors entity list wants your soul. There are a few entities that actually make your life easier, or at least offer a bit of a breather.

Jeff, El Goblino, and Bob

When you reach the Shop (Room 52), you get a break. Jeff is the shopkeeper who sells you useful stuff like flashlights, lockpicks, and crucifixes. El Goblino is the big red guy you can actually talk to. He provides some lore and flavor text that makes the hotel feel a bit more "lived in." And then there's Bob. Bob just sits there. He's a skeleton. He's a vibe. Honestly, spending five minutes in Jeff's shop is the only thing that keeps me sane during a solo run.

Guiding Light

We can't forget our glowing blue friend. Guiding Light is the entity that highlights doors in the dark, shows you where to go during Seek's chase, and gives you tips on the death screen. It's the closest thing you have to a guardian angel in this cursed hotel.

The New Horrors in the Mines

With the addition of Floor 2, the roblox doors entity list grew even more terrifying. The Mines introduced entities like Grumble, which is basically a giant version of the Giggle monsters. Navigating the tunnels while those things are hunting you is a whole different level of difficulty compared to the Hotel. You've also got Giggles that hang from the ceiling and try to wrap around your face—sort of like a vertical version of Screech, but way more invasive.

Final Thoughts on the Roster

The genius of the roblox doors entity list is how the monsters interact with each other. You might be staring down Eyes while trying to listen for Screech's "psst," all while keeping an eye on the door number so Dupe doesn't get you. It's a layer cake of horror mechanics that works surprisingly well.

Whether you're a veteran trying to get the "Hotel Hell" badge or a newbie who just died to the first Rush encounter, knowing these entities is half the battle. Each one has a "tell" and a counter-play. Once you learn the rhythm, the game shifts from a jump-scare fest to a tactical survival challenge. Just remember: when in doubt, listen for the lights. That flickering sound is the only warning you're going to get before things go south. Good luck getting to Room 100!